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Behaviour.enabled
var enabled : boolDescriptionEnabled Behaviours are Updated, disabled Behaviours are not. This is shown as the small checkbox in the inspector of the behaviour.
JavaScripts
GetComponent(PlayerScript).enabled = false;
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { GetComponent<PlayerScript>().enabled = false; } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): GetComponent[of PlayerScript]().enabled = false |
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