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Debug.DrawRay
static function DrawRay (start : Vector3, dir : Vector3, color : Color = Color.white) : voidDescriptionDraws a line from start to start + dir with color.
JavaScripts
// Draws a 10 meter long green line from the position
// forward along the transform's z-axis. function Update () { var forward : Vector3 = transform.TransformDirection(Vector3.forward) * 10; Debug.DrawRay (transform.position, Vector3.forward * 10, Color.green); }
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Update() { Vector3 forward = transform.TransformDirection(Vector3.forward) * 10; Debug.DrawRay(transform.position, Vector3.forward * 10, Color.green); } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Update(): forward as Vector3 = (transform.TransformDirection(Vector3.forward) * 10) Debug.DrawRay(transform.position, (Vector3.forward * 10), Color.green) |
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