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Object.name
var name : stringDescriptionThe name of the object. Components share the same name with the game object and all attached components.
JavaScripts
// Changes the name of the game object to Hello
name = "Hello";
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { name = "Hello"; } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): name = 'Hello' |
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