|
||||||||||||||||
|
||||||||||||||||
Object.operator bool
static implicit function bool (exists : Object) : boolDescriptionDoes the object exist?
JavaScripts
// check if there is a rigidbody attached to this transform
if (rigidbody) Debug.Log("Rigidbody attached to this transform");
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { if (rigidbody) Debug.Log("Rigidbody attached to this transform"); } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): if rigidbody: Debug.Log('Rigidbody attached to this transform')
JavaScripts
// another way to check if a rigidbody is attached to this transform
if (rigidbody != null) Debug.Log("Rigidbody attached to this transform");
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { if (rigidbody != null) Debug.Log("Rigidbody attached to this transform"); } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): if rigidbody != null: Debug.Log('Rigidbody attached to this transform') |
|
|||||||||||||||