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Object.operator !=
static operator != (x : Object, y : Object) : boolDescriptionCompares if two objects refer to a different object
JavaScripts
var target : Transform;
function Update () { // the target object does not refer to the same object as our transform if (target != transform) { print("Another object"); } }
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Transform target; void Update() { if (target != transform) print("Another object"); } }
import UnityEngine
import System.Collections class example(MonoBehaviour): public target as Transform def Update(): if target != transform: print('Another object') |
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