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WWW.GetAudioClip
function GetAudioClip (threeD : bool) : AudioClipDescriptionReturns a AudioClip generated from the downloaded data (Read Only). The data must be an audio clip in Ogg(Web/Standalones), MP3(phones) or WAV format. Even if the audio is not yet completely downloaded, this returns immediately, allowing you to start playing the partial music as it downloads.
JavaScripts
var url : String;
function Start () { var www = new WWW(url); audio.clip = www.audioClip; } function Update () { if(!audio.isPlaying && audio.clip.isReadyToPlay) audio.Play(); }
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public string url; void Start() { WWW www = new WWW(url); audio.clip = www.audioClip; } void Update() { if (!audio.isPlaying && audio.clip.isReadyToPlay) audio.Play(); } }
import UnityEngine
import System.Collections class example(MonoBehaviour): public url as string def Start(): www as WWW = WWW(url) audio.clip = www.audioClip def Update(): if (not audio.isPlaying) and audio.clip.isReadyToPlay: audio.Play() The data must be an audio clip in Ogg(Web/Standalones), MP3(phones) or WAV format. Use the parameter (threeD) to specify whether the clip should be a 2D or 3D clip the .audioClip property defaults to 3D. Even if the audio is not yet completely downloaded, this returns immediately, allowing you to start playing the partial music as it downloads. |
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