Unity forge
Audio Manager
Manual     Reference     Scripting   
Reference Manual > Components > Settings Managers > Audio Manager

Audio Manager

The Audio Manager allows you to tweak the maximum volume of all sounds playing in the scene. To see it choose Edit->Project Settings->Audio.


The Audio Manager

Properties

Volume The volume of all sounds playing.
Speed of Sound The speed of sound. 343 is the real world speed of sound, if you are using a meters as your units. You can adjust this value to make your objects have more or less Doppler effect with larger or smaller speed.
Doppler Factor How audible the Doppler effect is. When it is zero it is turned off. 1 means it should be quite audible for fast moving objects.
Default Speaker Mode Defines which speaker mode should be the default for your project. Default is 2 for stereo speaker setups (see AudioSpeakerMode in the scripting API reference for a list of modes).
Rolloff Scale Sets the global attenuation rolloff factor for Logarithmic rolloff based sources (see Audio Source). The higher the value the faster the volume will attenuate, conversely the lower the value, the slower it attenuate (value of 1 will simulate the "real world").

Details

If you want to use Doppler Effect set Doppler Factor to 1. Then tweak both Speed of Sound and Doppler Factor until you are satisfied.
Speaker mode can be changed runtime from your application through scripting. See Audio Settings.

Page last updated: 2010-09-10


Unity3dРекламный блок Unity3d



Установить Adobe Flash плеер
Ruslan Slobodianiuk © unity3dforge.com все права защищены