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Halo
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Reference Manual > Components > Rendering Components > Halo

Halo

Halos are light areas around light sources, used to give the impression of small dust particles in the air.


A Light with a separate Halo Component

Properties

Halos use the Halo Texture set up in the Render Settings. If none is assigned, it uses a default one. A Light component can be setup to automatically show halo, without a separate Halo component.

Color Color of the Halo.
Size Size of the Halo.

Hints

  • To see Halos in the scene view, check Fx button in the Scene View Toolbar.
  • A Camera has to have a Halo Layer component attached to make halos visible.

Page last updated: 2007-09-21


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