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Normal Shader Family
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Reference Manual > Built-in Shader Guide > Normal Shader Family

Normal Shader Family

These shaders are the basic shaders in Unity. They are not specialized in any way and should be suitable for most opaque objects. They are not suitable if you want your object to be transparent, emitting light etc.

Vertex Lit

Assets needed:

  • One Base texture, no alpha channel required

Diffuse

Assets needed:

  • One Base texture, no alpha channel required

Specular

Assets needed:

  • One Base texture with alpha channel for Specular Map

Normal mapped

Assets needed:

  • One Base texture, no alpha channel required
  • One Normal map

Normal mapped Specular

Assets needed:

  • One Base texture with alpha channel for Specular Map
  • One Normal map

Parallax

Assets needed:

  • One Base texture, no alpha channel required
  • One Normal map
  • One Height texture with Parallax Depth in the alpha channel

Parallax Specular

Assets needed:

  • One Base texture with alpha channel for Specular Map
  • One Normal map
  • One Height texture with Parallax Depth in the alpha channel

Decal

Assets needed:

  • One Base texture, no alpha channel required
  • One Decal texture with alpha channel for Decal transparency

Diffuse Detail

Assets needed:

  • One Base texture, no alpha channel required
  • One Detail grayscale texture; with 50% gray being neutral color

Page last updated: 2011-01-26


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