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Transparent Shader Family
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Reference Manual > Built-in Shader Guide > Transparent Shader Family

Transparent Shader Family

The Transparent shaders are used for fully- or semi-transparent objects. Using the alpha channel of the Base texture, you can determine areas of the object which can be more or less transparent than others. This can create a great effect for glass, HUD interfaces, or sci-fi effects.

Transparent Vertex-Lit

Assets needed:

  • One Base texture with alpha channel for Transparency Map

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Transparent Diffuse

Assets needed:

  • One Base texture with alpha channel for Transparency Map

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Transparent Specular

Assets needed:

  • One Base texture with alpha channel for combined Transparency Map/Specular Map

Note: One limitation of this shader is that the Base texture's alpha channel doubles as a Specular Map for the Specular shaders in this family.

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Transparent Normal mapped

Assets needed:

  • One Base texture with alpha channel for Transparency Map
  • One Normal map normal map, no alpha channel required

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Transparent Normal mapped Specular

Assets needed:

  • One Base texture with alpha channel for combined Transparency Map/Specular Map
  • One Normal map normal map, no alpha channel required

Note: One limitation of this shader is that the Base texture's alpha channel doubles as a Specular Map for the Specular shaders in this family.

» More details

Transparent Parallax

Assets needed:

  • One Base texture with alpha channel for Transparency Map
  • One Normal map normal map with alpha channel for Parallax Depth

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Transparent Parallax Specular

Assets needed:

  • One Base texture with alpha channel for combined Transparency Map/Specular Map
  • One Normal map normal map with alpha channel for Parallax Depth

Note: One limitation of this shader is that the Base texture's alpha channel doubles as a Specular Map for the Specular shaders in this family.

» More details

Page last updated: 2010-07-13


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