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Other Settings
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Reference Manual > Terrain Engine Guide > Other Settings

Other Settings

Desktop

There are a number of options under the Terrain Settings button in the Terrain Inspector.


All additional Terrain Settings

Base Terrain

Pixel Error Amount of allowable errors in the display of Terrain Geometry. This is essentially a LOD setting.
Base Map Dist. The distance that Terrain Textures will be displayed in high-resolution.
Cast Shadows Should terrain cast shadows?

Tree & Detail Settings

Draw If enabled, all trees, grass, and detail meshes will be drawn.
Detail Distance Distance from the camera that details will stop being displayed.
Tree Distance Distance from the camera that trees will stop being displayed. The higher this is, the further-distance trees can be seen.
Billboard Start Distance from the camera that trees will start appearing as Billboards instead of Meshes.
Fade Length Total distance delta that trees will use to transition from Billboard orientation to Mesh orientation.
Max Mesh Trees Total number of allowed mesh trees to be capped in the Terrain.

Wind Settings

Speed The speed that wind blows through grass.
Size The areas of grass that are affected by wind all at once.
Bending Amount that grass will bend due to wind.
Grass Tint Overall tint amount for all Grass and Detail Meshes.

Android

This feature is currently not available for Android targets.

Page last updated: 2010-09-07


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