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Component.tag
var tag : stringDescriptionThe tag of this game object. A tag can be used to identify a game object. Tags must be declared in the tag manager before using them.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { Debug.Log("Transform Tag is: " + tag); } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): Debug.Log(('Transform Tag is: ' + tag)) |
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