Component Inherits from Object
Base class for everything attached to GameObjects.
Variables
Functions
Inherited members
Inherited Variables
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name
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The name of the object.
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hideFlags
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Should the object be hidden, saved with the scene or modifiable by the user?
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Inherited Functions
Inherited Class Functions
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operator bool
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Does the object exist?
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Instantiate
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Clones the object original and returns the clone.
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Destroy
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Removes a gameobject, component or asset.
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DestroyImmediate
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Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
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FindObjectsOfType
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Returns a list of all active loaded objects of Type type.
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FindObjectOfType
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Returns the first active loaded object of Type type.
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operator ==
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Compares if two objects refer to the same
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operator !=
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Compares if two objects refer to a different object
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DontDestroyOnLoad
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Makes the object target not be destroyed automatically when loading a new scene.
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