Collision
Describes collision.
Collision information is passed to Collider.OnCollisionEnter, Collider.OnCollisionStay and Collider.OnCollisionExit events. See Also: ContactPoint.
Variables
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relativeVelocity
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The relative linear velocity of the two colling objects (Read Only).
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rigidbody
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The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached.
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collider
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The Collider we hit (Read Only).
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transform
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The Transform of the object we hit (Read Only).
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gameObject
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/gameObject/ is the object we are colliding with. (Read Only).
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contacts
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The contact points generated by the physics engine.
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