Joint Inherits from Component
Joint is the base class for all joints.
See Also: CharacterJoint, HingeJoint, SpringJoint.
Variables
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connectedBody
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A reference to another rigidbody this joint connects to.
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axis
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The Direction of the axis around which the body is constrained.
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anchor
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The Position of the anchor around which the joints motion is constrained.
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breakForce
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The force that needs to be applied for this joint to break.
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breakTorque
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The torque that needs to be applied for this joint to break.
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Messages Sent
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OnJointBreak
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Called when a joint attached to the same game object broke.
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Inherited members
Inherited Variables
Inherited Functions
Inherited Class Functions
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operator bool
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Does the object exist?
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Instantiate
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Clones the object original and returns the clone.
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Destroy
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Removes a gameobject, component or asset.
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DestroyImmediate
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Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
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FindObjectsOfType
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Returns a list of all active loaded objects of Type type.
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FindObjectOfType
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Returns the first active loaded object of Type type.
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operator ==
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Compares if two objects refer to the same
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operator !=
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Compares if two objects refer to a different object
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DontDestroyOnLoad
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Makes the object target not be destroyed automatically when loading a new scene.
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