GameObject Inherits from Object
Base class for all entities in Unity scenes.
See Also: Component
Variables
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isStatic
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Editor only API that specifies if a game object is static.
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transform
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The Transform attached to this GameObject. (null if there is none attached)
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rigidbody
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The Rigidbody attached to this GameObject (Read Only). (null if there is none attached)
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camera
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The Camera attached to this GameObject (Read Only). (null if there is none attached)
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light
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The Light attached to this GameObject (Read Only). (null if there is none attached)
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animation
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The Animation attached to this GameObject (Read Only). (null if there is none attached)
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constantForce
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The ConstantForce attached to this GameObject (Read Only). (null if there is none attached)
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renderer
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The Renderer attached to this GameObject (Read Only). (null if there is none attached)
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audio
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The AudioSource attached to this GameObject (Read Only). (null if there is none attached)
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guiText
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The GUIText attached to this GameObject (Read Only). (null if there is none attached)
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networkView
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The NetworkView attached to this GameObject (Read Only). (null if there is none attached)
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guiTexture
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The GUITexture attached to this GameObject (Read Only). (null if there is none attached)
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collider
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The Collider attached to this GameObject (Read Only). (null if there is none attached)
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hingeJoint
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The HingeJoint attached to this GameObject (Read Only). (null if there is none attached)
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particleEmitter
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The ParticleEmitter attached to this GameObject (Read Only). (null if there is none attached)
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layer
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The layer the game object is in. A layer is in the range [0...32]
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active
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Is the GameObject active? Activates/Deactivates the GameObject.
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tag
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The tag of this game object.
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Constructors
Functions
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GetComponent
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Returns the component of Type type if the game object has one attached, null if it doesn't. You can access both builtin components or scripts with this function.
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GetComponentInChildren
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Returns the component of Type type in the GameObject or any of its children using depth first search.
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GetComponents
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Returns all components of Type type in the GameObject.
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GetComponentsInChildren
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Returns all components of Type type in the GameObject or any of its children.
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SetActiveRecursively
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Sets the active state of this and all the game objects children to state.
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CompareTag
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Is this game object tagged with tag?
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SendMessageUpwards
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Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour
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SendMessage
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Calls the method named methodName on every MonoBehaviour in this game object.
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BroadcastMessage
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Calls the method named methodName on every MonoBehaviour in this game object or any of its children.
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AddComponent
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Adds a component class named className to the game object.
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SampleAnimation
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Samples an animation at a given time for any animated properties.
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Class Functions
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CreatePrimitive
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Creates a game object with a primitive mesh renderer and appropriate collider.
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FindWithTag
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Returns one active GameObject tagged tag. Returns null if no GameObject was found.
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FindGameObjectsWithTag
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Returns a list of active GameObjects tagged tag. Returns null if no GameObject was found.
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Find
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Finds a game object by name and returns it.
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Inherited members
Inherited Variables
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name
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The name of the object.
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hideFlags
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Should the object be hidden, saved with the scene or modifiable by the user?
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Inherited Functions
Inherited Class Functions
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operator bool
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Does the object exist?
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Instantiate
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Clones the object original and returns the clone.
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Destroy
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Removes a gameobject, component or asset.
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DestroyImmediate
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Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
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FindObjectsOfType
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Returns a list of all active loaded objects of Type type.
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FindObjectOfType
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Returns the first active loaded object of Type type.
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operator ==
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Compares if two objects refer to the same
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operator !=
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Compares if two objects refer to a different object
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DontDestroyOnLoad
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Makes the object target not be destroyed automatically when loading a new scene.
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