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Component.GetComponent
function GetComponent (type : Type) : ComponentDescriptionReturns the component of Type type if the game object has one attached, null if it doesn't. C# users can use a generic version.
JavaScripts
// Equivalent to: Transform curTransform = transform;
var curTransform : Transform; curTransform = GetComponent (Transform); // You can access script components in the same way as other components. function Start () { var someScript : ExampleScript; someScript = GetComponent (ExampleScript); someScript.DoSomething (); }
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Transform curTransform; void Start() { ExampleScript someScript; someScript = GetComponent<ExampleScript>(); someScript.DoSomething(); } void Awake() { curTransform = GetComponent<Transform>(); } }
import UnityEngine
import System.Collections class example(MonoBehaviour): public curTransform as Transform def Start(): someScript as ExampleScript someScript = GetComponent[of ExampleScript]() someScript.DoSomething() def Awake(): curTransform = GetComponent[of Transform]() function GetComponent (type : string) : ComponentDescriptionReturns the component with name type if the game object has one attached, null if it doesn't. It is better to use GetComponent with a Type instead of a string for performance reasons. Sometimes you might not be able to get to the type however, for example when trying to access a C# script from Javascript. In that case you can simply access the component by name instead of type. Example:
JavaScripts
// To access public variables and functions
// in another script attached to the same game object. var script : ScriptName; script = GetComponent("ScriptName"); script.DoSomething ();
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public ScriptName script; void Awake() { script = GetComponent("ScriptName") as ScriptName; script.DoSomething(); } }
import UnityEngine
import System.Collections class example(MonoBehaviour): public script as ScriptName def Awake(): script = (GetComponent('ScriptName') as ScriptName) script.DoSomething() |
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