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Component.camera
var camera : CameraDescriptionThe Camera attached to this GameObject (null if there is none attached).
JavaScripts
camera.fieldOfView = 40;
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { camera.fieldOfView = 40; } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): camera.fieldOfView = 40 |
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