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Component.collider
var collider : ColliderDescriptionThe Collider attached to this GameObject (null if there is none attached).
JavaScripts
collider.material.dynamicFriction = 1;
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { collider.material.dynamicFriction = 1; } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): collider.material.dynamicFriction = 1 |
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