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Component.gameObject
var gameObject : GameObjectDescriptionThe game object this component is attached to. A component is always attached to a game object.
JavaScripts
print (gameObject.name);
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { print(gameObject.name); } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): print(gameObject.name) |
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