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Component.light
var light : LightDescriptionThe Light attached to this GameObject (null if there is none attached).
JavaScripts
light.range = 10;
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { light.range = 10; } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): light.range = 10 |
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