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Component.rigidbody
var rigidbody : RigidbodyDescriptionThe Rigidbody attached to this GameObject (null if there is none attached).
JavaScripts
rigidbody.AddForce(1, 1, 1);
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { rigidbody.AddForce(1, 1, 1); } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): rigidbody.AddForce(1, 1, 1) |
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