|
||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||
Physics.SphereCastAll
static function SphereCastAll (origin : Vector3, radius : float, direction : Vector3, distance : float = Mathf.Infinity, layerMask : int = kDefaultRaycastLayers) : RaycastHit[]Parameters
ReturnsRaycastHit[] - an array of all colliders hit in the sweep. DescriptionLike Physics.SphereCast, but this function will return all hits the sphere sweep intersects. Casts a sphere against all colliders in the scene and returns detailed information on each collider which was hit. This is useful when a Raycast does not give enough precision, because you want to find out if an object of a specific size, such as a character, will be able to move somewhere without colliding with anything on the way. See Also: Physics.SphereCast, Physics.CapsuleCast, Physics.Raycast, Rigidbody.SweepTest static function SphereCastAll (ray : Ray, radius : float, distance : float = Mathf.Infinity, layerMask : int = kDefaultRaycastLayers) : RaycastHit[]Parameters
ReturnsRaycastHit[] - an array of all colliders hit in the sweep. *listonly* Description |
|
|||||||||||||||||||||||||||||||||||||||||