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Physics.bounceThreshold
static var bounceThreshold : floatDescriptionTwo colliding objects with a relative velocity below this will not bounce (default 2). Must be positive. This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { Physics.bounceThreshold = 1; } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): Physics.bounceThreshold = 1 |
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