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Physics.gravity
static var gravity : Vector3DescriptionThe gravity applied to all rigid bodies in the scene. Gravity can be turned off for an individual rigidbody using its useGravity property.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { Physics.gravity = new Vector3(0, -1.0F, 0); } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): Physics.gravity = Vector3(0, -1.0F, 0) |
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