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Camera.backgroundColor
var backgroundColor : ColorDescriptionThe color with which the screen will be cleared. Only used if clearFlags are set to CameraClearFlags.SolidColor (or CameraClearFlags.Skybox but the skybox is not set up).
JavaScripts
// ping-pong animate background color
var color1 : Color = Color.red; var color2 : Color = Color.blue; var duration = 3.0; // Set clear flags to color camera.clearFlags = CameraClearFlags.SolidColor; function Update () { var t : float = Mathf.PingPong (Time.time, duration) / duration; camera.backgroundColor = Color.Lerp (color1, color2, t); }
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Color color1 = Color.red; public Color color2 = Color.blue; public float duration = 3.0F; void Update() { float t = Mathf.PingPong(Time.time, duration) / duration; camera.backgroundColor = Color.Lerp(color1, color2, t); } void Awake() { camera.clearFlags = CameraClearFlags.SolidColor; } }
import UnityEngine
import System.Collections class example(MonoBehaviour): public color1 as Color = Color.red public color2 as Color = Color.blue public duration as single = 3.0F def Update(): t as single = (Mathf.PingPong(Time.time, duration) / duration) camera.backgroundColor = Color.Lerp(color1, color2, t) def Awake(): camera.clearFlags = CameraClearFlags.SolidColor |
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