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Camera.OnPostRender
function OnPostRender () : voidDescriptionOnPostRender is called after a camera has finished rendering the scene. This message is sent to all scripts attached to the camera.
JavaScripts
// This script lets you enable/disable fog per camera.
// by enabling or disabling the script in the title of the inspector // you can turn fog on or off per camera. private var revertFogState = false; function OnPreRender () { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; } function OnPostRender () { RenderSettings.fog = revertFogState; }
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { private bool revertFogState = false; void OnPreRender() { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; } void OnPostRender() { RenderSettings.fog = revertFogState; } }
import UnityEngine
import System.Collections class example(MonoBehaviour): private revertFogState as bool = false def OnPreRender(): revertFogState = RenderSettings.fog RenderSettings.fog = enabled def OnPostRender(): RenderSettings.fog = revertFogState |
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