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Camera.WorldToViewportPoint
function WorldToViewportPoint (position : Vector3) : Vector3DescriptionTransforms position from world space into viewport space. Viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera.
JavaScripts
// Finds out whether target is on the left or right side of the screen
var target : Transform; function Update () { var viewPos : Vector3 = camera.WorldToViewportPoint (target.position); // viewport coordinates range from zero to one if( viewPos.x > 0.5 ) print ("target is on the right side!"); else print ("target is on the left side!"); }
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Transform target; void Update() { Vector3 viewPos = camera.WorldToViewportPoint(target.position); if (viewPos.x > 0.5F) print("target is on the right side!"); else print("target is on the left side!"); } }
import UnityEngine
import System.Collections class example(MonoBehaviour): public target as Transform def Update(): viewPos as Vector3 = camera.WorldToViewportPoint(target.position) if viewPos.x > 0.5F: print('target is on the right side!') else: print('target is on the left side!') |
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