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Camera.ResetProjectionMatrix
function ResetProjectionMatrix () : voidDescriptionMake the projection reflect normal camera's parameters. Call this to end the effect of setting projectionMatrix.
JavaScripts
camera.ResetProjectionMatrix();
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { camera.ResetProjectionMatrix(); } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): camera.ResetProjectionMatrix() |
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