|
||||||||||||||||
|
||||||||||||||||
Camera.WorldToScreenPoint
function WorldToScreenPoint (position : Vector3) : Vector3DescriptionTransforms position from world space into screen space. Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight). The z position is in world units from the camera.
JavaScripts
var target : Transform;
function Update () { var screenPos : Vector3 = camera.WorldToScreenPoint (target.position); print ("target is " + screenPos.x + " pixels from the left"); }
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Transform target; void Update() { Vector3 screenPos = camera.WorldToScreenPoint(target.position); print("target is " + screenPos.x + " pixels from the left"); } }
import UnityEngine
import System.Collections class example(MonoBehaviour): public target as Transform def Update(): screenPos as Vector3 = camera.WorldToScreenPoint(target.position) print((('target is ' + screenPos.x) + ' pixels from the left')) |
|
|||||||||||||||