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Camera.orthographicSize
var orthographicSize : floatDescriptionCamera's half-size when in orthographic mode. This is half of the vertical size of the viewing volume. Horizontal viewing size varies depending on viewport's aspect ratio. Orthographic size is ignored when camera is not orthographic (see orthographic). See Also: camera component
JavaScripts
// Set the camera's ortho size to 5
camera.orthographic = true; camera.orthographicSize = 5;
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { camera.orthographic = true; camera.orthographicSize = 5; } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): camera.orthographic = true camera.orthographicSize = 5
JavaScripts
// Set the main camera's ortho size to 5
Camera.main.orthographic = true; Camera.main.orthographicSize = 5;
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { Camera.main.orthographic = true; Camera.main.orthographicSize = 5; } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): Camera.main.orthographic = true Camera.main.orthographicSize = 5 |
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