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Camera.ResetWorldToCameraMatrix
function ResetWorldToCameraMatrix () : voidDescriptionMake the rendering position reflect the camera's position in the scene. Call this to end the effect of setting worldToCameraMatrix.
JavaScripts
camera.ResetWorldToCameraMatrix();
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { camera.ResetWorldToCameraMatrix(); } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): camera.ResetWorldToCameraMatrix() |
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