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Camera.rect
var rect : RectDescriptionWhere on the screen is the camera rendered in normalized coordinates. The values in rect range from zero (left/bottom) to one (right/top).
// Change the width of the viewport each time space key is pressed
function Update () { if (Input.GetButtonDown ("Jump")) { // choose the margin randomly var margin = Random.Range (0.0, 0.3); // setup the rectangle camera.rect = Rect (margin, 0, 1 - margin * 2, 1); } } |
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