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Camera.fieldOfView
var fieldOfView : floatDescriptionThe field of view of the camera in degrees. This is the vertical field of view; horizontal FOV varies depending on the viewport's aspect ratio. Field of view is ignored when camera is orthographic (see orthographic). See Also: camera component
JavaScripts
// Set the camera's FOV attached to the same game object to 60
camera.fieldOfView = 60;
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { camera.fieldOfView = 60; } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): camera.fieldOfView = 60
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { Camera.main.fieldOfView = 80; } }
import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): Camera.main.fieldOfView = 80 |
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